maanantai 31. elokuuta 2009

BG: Battlegrounds

ARATHI BASIN (ab)






Arathi basin: Its my personal favorite bg, way it looks is nice with the green grass and water...
its pretty simple to play, but most of the players dont know how... they are just rushing to others main GY, from alliance maingy to horde and so on... and they stay there just killing enemys and dont care shit about our bases, this is the minddles zerG group.

few easy facts to help you WIN ab:
1. Get BS! (black smith), its most important base in the battleground, why? i thell you : in PUG- group ( random group) most of the players just goes to one way and kills the first ally who comes on their way after resurrection in BG, that happens again and again until the bg is over, SO if we have BS witch is in middle of the bg, the mindless players got meny options witch way to go, so they spread araund more than usual from the other bases... that makes them more usefull... sounds tarded huh? its a fact.

2. If you cap a base alone, STAY there and deff it atleast until its totaly capped to horde or alliance. ( report for incomings on BG chat) that helps alot sometimes

3. this is in BG's on general... you dont have to kill all enemys coming near you, if you got better things to do like " go help in deff fast" or cap a base fast" you can just try PASS the enemy. simple? not to all.

4. controlling atleast 3 bases, is INUFF to gain victory.

5. Using a macro to say at start of the bg. Group 1 (do this) Group 2 (do this) Group 3 ( do this).
helps in PUG's if ppl belive you.




WARSONG GULCH (wsg):
AS an idea its most simple bg of them all, 2x bases, 2x flags, 2x teams... get enemy flag and run it to your base.

In wsg there is meny different tactics, ill thell two of them.

1. so its 10 vs 10, ONE powerfull player, " high geared rogue is good" in DEFF, so he can drop enemy single flag carriers, who just passed the field and trys to get the flag alone, AND if he cant handle the FC (flag carrier) or there is too meny of them, rogues can use SAP to them, to slow them down. belive me, if the enemy FC gets out of your base... change of getting it back is ALOT less.

So: one is in deff, others go get flag in group and while going there few of the group probly is going to fight in middle field, and healer+ best FC ( tank, plate user, in some cases "mage") are best, goes to get the flag, and simply run back to own base with healers... and when you do that " the middle zerg group" moves with you... and the "slowed" or killed" enemy FC is still in your base or just going to exit it, and then simply, the zerg group deals with it.


2. ZERG wsg, in wsg if the other team is more stronger this works fine... simply, put ZERG under the enemy GY, and few can go up, too the GY. and while that, good FC and few guys 1 or 2... runs the flag... the 1-2 helpers dont need to stay with the FC eny longer than the start... when its out of the enemy base " fine" done...






Alterac Valley: AV

AV: is huge 40 vs 40 fight, so the tactics realy arent that working since there is so meny ppl.
BUT if you wanna be usefull player in AV, there is few things you can do.

1. DEFF capped bunkers /towers, untill they are destroyed. Dont leave them alone"

2. at start, try to rush in "Dun baldar" if you are horde, or to Frostwolf keep if you are alliance... and cap evrything there, if you get them caped and fully destroyed / fully caped... it helps ALOT your team at end.

3. TiP 2 happens realy often, so you know maybe alliance or horde " your enemy" does the same... if you dont wanna go attack, you can stay in DEFF on your main base, and deal the single attackers at start.



These 3 are major bg's, and these 3 are the ones i play... so cant say about the others.
AV: most honor! in bg lvling, most EXP!
WSG: Can be realy fast bg, or max 20 min ( time litmit, 3.2)
AB: Good cap+deff bg, nice outfit greeny and natural. can be realy fast or realy long.


Personaly i like ab or wsg most, i have all of them exalted and after that iv been playing most WSG.


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